Products
Sahara
Learn more...Available forTorque 3D 1.1
(Release & all Betas)
Sahara is a tech extension to the Torque 3D 1.1 game engine ( 1.1 Beta 2 and later versions) by GarageGames which lets you create more realistic game environments by generating naturally accumulated dirt, snow, dust or any other material over your game shapes. It is a successor to our Cliff Construction Kit.
The motto of Sahara is: use one model in many environments. Sahara can be set up on a per material basis. Once installed, use the Torque 3D Material Editor to edit the properties of your shape.
You now get 3 additional cliff shapes provided by our friends at GameArtStore.Com. Thanks!
MeshLoop
Learn more...Available forWindows
XP, Vista and 7
MeshLoop is the successor of our DTSViewer. It is a reference tool for developers and artists working with DTS shapes in the Torque 3D game engine. You can examine the model's meshes, skins, animations, nodes, skeleton and create 3-lights prelit images with transparent backgrounds in orthogonal and perspective views.
It allows you to do everything DTSViewer can do and more such as viewing Torque models with reloadable materials.cs support loading separate dsq animation files, stepping through animation frames, viewing object nodes with an overlap solver, 3 kinds of lighting modes (plain, basic, advanced) built-in or user defined backgrounds overlays for joints, nodes, lights, Torque unit grid, axis, shape bounding box, collision geometries and line of sight geometries and options for toggling settings for meshes, LODs, nodes, skins, animation and lights.
Patch to Markup Lite Converter (Beta)
Convert...Availablein your browser!
Click convert to begin your conversion.
Our Patch to Markup Lite Converter is a free service that lets you convert your patch files to Markup Lite, the markup language used on the GarageGames website.
When you want to add instructions to your resource, create a patch for it, and paste the patch code into the form that pops up when you start the conversion. The resulting text will be instructions on how to apply the code within your patch - in a human readable form.
Please always check the validity of the converted instructions, and report any bad conversions if possible.
